Monday, 17 December 2012

Evaluation


Question 1
When analysing our music video we can see music video conventions being used despite the style (stop motion and animation) that is slightly different to the normal.  Using Goodwin’s points I can evaluate our music video.

The progression of our video mainly includes lyrics corresponding directly with the visual; sometimes it is even the word itself ‘try, try’   is written as the music plays. This is because we have a very literal interpretation of the song highlighting key moments such as ‘sky will run out’, ‘talking heads’ and of course the recurring imagery of ‘fly’. This will make the pop song more memorable as there are very distinct images to look at.    


When it comes to selling the artist in our video it is done in a more subtle way then close up, dramatic costumes and makeup. She is the centre of attention as the animation follows her in a linear storyline and that the animation is meant to represent her world giving a more quirky feeling to it.  This is more suited to our artist as we want to promote her as a singer song writer who is about music not material possessions or appearances (which is arguably said for most conventional female solo artists).


 


     There was no interxuality in our video as we do not want the artist supporting a brand for money; she is promoted to be about music. In addition the setting and animation would not accommodate brand logos very well, making it unsuitable for the mise – en –scene of our video.

 The music corresponding to the visuals were used for the timing for the photographs at the beginning and the heart monitor, it was edited to the beat to give more impact and (with the heart monitor) would have a more literal meaning because the beat of the music would represent a pulse. We thought initially when we first listened to the song that the beat and tempo of the music would suit stop motion.  




 Question 4
For our animation we used the software ‘Istop motion’. The process of using istop is fairly straight forward however it was finding out what settings would work best for our ideas. For example the amount of photographs to create the right pace (we generally used two) and the focus.
 Get the right focus consistently with our varied shots was difficult as the quality of the camera found it difficult to focus on the drawings (despite doing the drawings in marker pens). 
When we put anything onto istop the vibrant colours became muted and darker. We used lamps and reflectors whilst filming to make it lighter however it still didn't match the real depth of colour and light.  

In editing we used ‘final cut’ witched helped pace our footage better, such as the clock sequence which was sped up, it also varied our shots in the footage we had to repeat by flipping it.   
Colour corrector was entail part as well because the camera on the istop turned orange at some point which we needed to alter. This proved difficult as it was very temperamental and was very hard to find the exact settings for our shot. It also didn't help as we animated a sweeping shot (instead of doing through editing) so it also changed the colour of the bright blue sky. We also made the blacks darker and the whites brighter to have a bigger contrast although we did lose the definition of the birds.
  To show our planning we have used ‘blogger.com’. It has been good in showing the planning process as it dates each post and is easy to explain using pictures from the internet or uploading photos.
As I have done the art work for the video it has helped me express my planning process and presents the ideas in an effective way as there is evidence of all the prep work.

I also found that when analysing other videos or look inspirations from all types of film (like when I looked at opening credits ) it is easier for me to explain with being able to embed the footage of what I wanted something to look like or have a similar style with.



Thursday, 13 December 2012

Final Evaluation

 Q1: In what ways does your media product use, develop or challenge forms and conventions of real media products?

0:09 is the part where the story of the music video starts.  The artist is standing up to the beat of the music. The artist is looking at us therefore giving us the indication that we are noticed, making us feel that, she is sort of telling the story to us. Even though our music video is pop genre we did not portray the artist in the video by having her dress as a pop artist which is usually rich and colorful clothes, instead we decided to make the background colorful, and the story itself that is happy portrays the pop genre.



 0:15 is the part it is mentioned about the faces and we have the faces come in the shot according to the beat of the song. There is a relationship between the music and visuals, the faces are lip synched with the lyrics of the song. The artist is also facing sideways, which changed from looking at us at the previous shot to walking this is how the story she tells blends in with the video.
About 0:30, is the part “for an hour and half” The music is related to visuals again we got this idea to use the clock in order to make it sort of unique. In the lyrics its quite obvious the artist talks about the time but we amplified the idea by using the clock.


0:41 again the visuals are related to the music, the artist is now flying. The idea of the artist is again amplified by birds carrying her to the sky. The background is changed from plain white who doesn’t give any particular emotion to more bright background (blue) this is the indication of her being happy. The birds are also another factor that displays happiness.



0:57 the artist is back again at the park where she landed with the balloon that the bird gave to her and then popped. We decided to make her land with the balloon as it seemed more appropriate,  also whenever the artist is flying with the birds it is during the chorus of the song.






1:04 this part cuts from the park scene. This is probably hardest to interpret in the whole video. But what this part is supposed to portray is a moving train right past her, notice her hair moving when she is facing sideways.  One problem it might be hard to interpret is that the shot is quite slow. We were going to make it look more like a train maybe drawing more or adding effects however we didn’t have enough time to draw it and we wanted to keep the effects to the minimum so it looks more like a realistic stop motion.

2:11 this is the part of the song where we have a line running, and part of it is the interpretation of the lyrics and the visuals. This part of the video is quite slow and I feel it has a good effect when the lyrics and the visuals are synched at this part, which creates ambiguous feeling.







2:20
The continuity from the “line shot”, this is the part where we go back to the park again except its night time. We have the background re-drawing itself which is another part of the video that gives the audience an ambiguous feeling.




 
Throughout the video there aren’t too many close up shots of the artist. The only few close ups of the artist are at the end of the music video, we did this to make the artist seem a bit more unfamiliar and stand out more and in the end when there is a close up of her the audience would remember her face a bit better. 
 

This is our digi-pack, even though we only managed to finish the front cover and the back cover, we got the key conventions included. Effy White the artist is portrayed as sort of a hidden persona, for example on the back cover she is facing side ways and she isn't showing her whole face. The digi-pack also has several effects added on it such as the blur effect. 





In the magazine advert we have a similar shot to the digi-pack back cover except magazine advert photograph has some different effects. We also have an upside down reflection which is an indication of the artist being in a "dream world". We also added some jewelry to the character so she may seem related more to the pop genre by having artist standing out from the general population. We also have included the ratings of the digi-pack and the twitter page of Effy White, which the audience is more likely to get attracted to as well as looking more professional.












  


Q2: How effective is the combination of your main product and ancillary texts?




 Q3: What have you learned from your audience feedback?
Commentary done by Robertas Maneikis and Jessica Belshaw.
Please keep the annotations on.

Q4: How did you use new media technologies in the construction and research, planning and evaluation stages?
 

Q4 Robertas Maneikis
by: cparty

Q3 Directors commentary

Commentary done by Jessica Belshaw and Robertas Maneikis

Directors Commentary script

This is the script for our directors commentary, which is going to be a voice over our video, with all of the clips of the feedback involved as well.

WE MADE THE COLOURS MORE VIBRANT AND ADDED THE CUT OUT STRIPS TO MAKE IT MORE INTERESTING TO LOOK AT.

We could've taken more time here to cut the pictures as its is on a white background you can see the mistakes easier.

In the first chorus you can see some shadows in the top of the screen, although none of the people  have picked up on it, we as a group have and we feels it spoils the effect.

Again whilst filming we found it hard to get the light the same every single time, creating colour errors that we didn't want and because it was so noticeable although colour corrector helped you can still see it.

As we used i-stop-motion it took a while to film, and it was hard to keep the consistency with no shadows and hands in the corner and here is where you can see it.

For us personally, the brightness is too much here but we know on a real screen it will look professional rather than dull, but creates a glow almost like our ancillary products.

We wanted to finish the video off on a positive note.

Wednesday, 12 December 2012

Final version of T1-02 Music video - fly

This is the final version of the music video with all the colour correcting we were not able to upload before.

Sunday, 9 December 2012

Evaluation draft



Q1: In what ways does your media product use, develop or challenge forms and conventions of real media products?


0:09 is the part where the story of the music video starts.  The artist is standing up to the beat of the music. The artist is looking at us therefore giving us the indication that we are noticed, making us feel that, she is sort of telling the story to us. Even though our music video is pop genre we did not portray the artist in the video by having her dress as a pop artist which is usually rich and colorful clothes, instead we decided to make the background colorful, and the story itself that is happy portrays the pop genre.
0:17 is the part it is mentioned about the faces and we have the faces come in the shot according to the beat of the song. There is a relationship between the music and visuals, the faces are lip synched with the lyrics of the song. The artist is also facing sideways, which changed from looking at us at the previous shot to walking this is how the story she tells blends in with the video.
About 0:32, is the part “for an hour and half” The music is related to visuals again we got this idea to use the clock in order to make it sort of unique. In the lyrics its quite obvious the artist talks about the time but we amplified the idea by using the clock.

0:41 again the visuals are related to the music, the artist is now flying. The idea of the artist is again amplified by birds carrying her to the sky. The background is changed from plain white who doesn’t give any particular emotion to more bright background (blue) this is the indication of her being happy. The birds are also another factor that displays happiness.

The artist is back again at the park where she landed with the balloon that the bird gave to her and then popped. We decided to make her land with the balloon as it seemed more appropriate,  also whenever the artist is flying with the birds it is during the chorus of the song.
This part cuts from the park scene. This is probably hardest to interpret in the whole video. But what this part is supposed to portray is a moving train right past her, notice her hair moving when she is facing sideways.  One problem it might be hard to interpret is that the shot is quite slow. We were going to make it look more like a train maybe drawing more or adding effects however we didn’t have enough time to draw it and we wanted to keep the effects to the minimum so it looks more like a realistic stop motion.



This is the part of the song where we have a line running, and part of it is the interpretation of the lyrics and the visuals. This part of the video is quite slow and I feel it has a good effect when the lyrics and the visuals are synched at this part, which creates ambiguous feeling.

The continuity from the “line shot”, this is the part where we go back to the park again except its night time. We have the background re-drawing itself which is another part of the video that gives the audience an ambiguous feeling.

Then we have a zooming in shot to her face to give a close up, and make it a more direct contact with the audience making them feel a bit more like what she is feeling at the moment.

Then we have the close up of her face cut to this shot, we thought this might be quite funny and make the video seem a bit happier at the end.
Throughout the video there aren’t too many close up shots of the artist. The only few close ups of the artist are at the end of the music video, we did this to make the artist seem a bit more unfamiliar and stand out more and in the end when there is a close up of her the audience would remember her face a bit better.

  Q3: What have you learned from your audience feedback?

From our rough cut feedback we picked up quite a few mistakes we made and improved upon for our final version of the sequence. For example the part with the clock, we sped it up in the final cut because it was way too slow and looked vague. We also improved upon the colour errors some shots had, for example on some parts of the video transitions we had really bright light on the shot, therefore we reduced it for our final version of the video. Another part we edited was at the start of the sequence were the artist is walking, the audience that gave feedback pointed out to improve the walking of the character in the park because it seemed kinda strange and improper. What we did was sped up the shot and it actually wasn't that noticeable in the final version. Also around 1:01 of the video the scene where the train is going past the character isn't quite obvious, however the audience got the part of it which was wind blowing her hair, previously this part of the video was too fast so we slowed it down and it seemed like the majority of the audience understood what was going on. Throughout the video there were quite a few parts that were too slow, and later on we sped them up or changed the transition a little bit. Also we got suggested to re-film the clock scene and some walking parts by one of the groups, however we didn't do it as we did not have enough time but we tried to correct these bits by cutting the shot earlier to the next scene.

We got also quite a lot of positive feedback on some parts of the video but still decided to improve them. For example the part of the video where we have the part of the lyrics running through the screen "try try" we slowed this part down, as it seemed appropriate because the rhythm of the song slowed down at this part as well, therefore it turned out to be quite well synced together. The audience seemed to notice that it took time to do all of the colour correcting and in the end they liked the pictures we did.

For our digi-pack and magazine advert









  Q4: How did you use new media technologies in the construction and research, planning and evaluation stages?


We used three software programs in the making of our music video. One of them was the I Stopmotion which helped us capture the images for the sequence, the program is easy to use therefore we were able to take our photographs quite quickly. However one of the problems we had was the camera turning off occasionally therefore if we tried to turn it on again we usually moved out background which was a pain adjusting it back the way it was before.

Another piece of software we used was the final cut, more complicated than the iStopmotion, however it provides a lot more as well. We managed to get all of the sequence color corrected without any problems. Only problem that we did have was the correcting transitions that we made ourselves in the iStopmotion by taking photographs therefore it was quite difficult color correcting the part as we would have edited two different scenes. We used final cut to do all the transitions, cut up shot, and get rid of the parts that we didn’t want in the video. We also used this part of software to speed up some parts of the sequence which seemed too slow and slow down the parts that seemed too fast.
We also used photoshop for our dig pack and the magazine advert. Without the photoshop software we wouldn’t have been able to do these things at it helps us to do a great deal of things.  Such as using different texts that would make a digi pack look professional. We added quite a few effects such as color dispersion effect or blur to our magazine adverts. We moved the text around on the digipack and tilted the title on the magazine advert to make it seem more ambiguous and appealing.